Reclaiming The Reach
The Wars of Creation
It is said that in the beginning, the Gods created the world. Through their power was it shaped and moulded from pure Elemental forces and made into a new realm for their people to live upon. Many wars did they fight against the Elementals, vast and powerful creatures anchored to their planes which grew and contracted in the darkness of the Infinite Void. Through their Primal power was the world to be created and they fiercely resisted the power of the Gods.
Eventually, after many aeons the Gods and their minions emerged victorious and the First Age of the world began. Mountains were hewn from the living Earth and cooled and shaped by soothing Water. Air and Fire gave movement to the winds and heated the elements and together, burgeoning new life arose through the vast power of the Gods. Satisfied with their work, the Gods built Astral Plane; the seat of their power and home to their citadels and their faithful servants.
The Celestial Wars
Without a common enemy to fight against, it was only a matter of time before the Gods fell to fighting from control of this fertile new world they had built together. Some worked in secret creating new magics or caches of knowledge, away from the eyes of their brethren while others openly fought across the Astral Plane and the Mortal Realm, as the plane below came to be known. Many perished on all sides as the fighting grew fiercer laying waste to vast swathes of the world the Gods worked so tirelessly to create. Alliances were forged and broken countless times and titanic deeds were done as the Planes heaved and shook from the divine powers unleashed.
Once the Celestial Wars had reached their peak only twenty Gods remained alive, and they surveyed the fields of slaughter with a mixture of rage and dismay. In their final act of concord, these remaining Gods met on the Mortal Realm to discuss terms for the future, lest they all be destroyed by unending warfare. While all knew the fighting could never truly end, the Gods agreed that they would not set foot upon the Mortal Realm and instead, would remain on the Astral Plane, each embodying an aspect of the new world they shaped.
Avandra – Goddess of Change, Luck and Travel, Patron of Halflings.
Bahamut – God of Justice, Protection and Nobility. Patron of Dragonborn.
Moradin – God of Family, Community and Craft. Patron of Dwarves
Pelor – God of Sun, Agriculture and Time. Seasonal God of Summer.
Corellon – God of Beauty, Art, Magic and the Fey. Seasonal God of the Spring and Patron of Eladrin.
Erathis – Goddess of Civilization, Inventions and Law.
Ioun – Goddess of Knowledge, Skill and Prophecy.
Kord – God of Storms, Battle and Strength.
Melora – Goddess of Wilderness, Nature and the Sea
Raven Queen – Goddess of Death, Fate and Doom. Seasonal Goddess of Winter.
Sehanine – Goddess of Illusion, Love and the Moon. Seasonal God of Autumn and Patron of Elves.
Asmodeus – God of Tyranny and Domination. Lord of Devils
Bane – God of War and Conquest. Revered by Goblins
Gruumsh – God of Slaughter and Destruction. Patron of Orcs
Lolth – Goddess of Shadow and Lies. Patron of Drow and their inseparable companions, the spiders.
Tharizdun – The Chained God, aka the Elder Elemental Eye, creator of the Abyss.
Tiamat – Goddess of Greed and Envy. Patron of the Chromatic Dragons.
Torog – God of the Underdark. Patron of Jailors and Torturers
Vecna – God of the Undead and Necromancy. Lord of Secrets
Zehir – God of Darkness and Poison. Favoured Deity of the Yuan-Ti and Patron of Assassins.
Only in the Mortal Realm would their fates be decided and, leaving their minions, the Gods withdrew to the Astral Plane. In addition, the Gods enacted a great enchantment on the Mortal Realm, allowing thier power to be shaped and sustained only by the faith and actions of their followers, and thus left behind their children to live out their days on the Plane above.
The Gods avatars, servants and the races they left behind on the Mortal Realm and those who grew in the wake of their departure would choose who stood victorious at the end of all things. Though they could lend their powers and knowledge to those they saw worthy, no more would the Gods stand on the Mortal Realm.
The Old Kingdoms
Not a great deal is known of the Old Kingdoms of the world. Lost in the mists of time, even the earliest Elven and Dwarven texts seem to have only the vaguest clues as to who these ancient people were, how they lived and ultimately what fate befell them.
What is known, is that the Old Kingdoms were a collection of powerful but primitive peoples who were the first of the races which the Gods left behind on the Mortal Realm. While they may have prospered for a time, the peoples of the Old Kingdoms were banished or destroyed by the combined powers of the Gods, never to be seen or heard from again. Perhaps they sought to overthrow their ancient masters? Maybe they dabbled in powers beyond even their skill to control? Perhaps they left the Mortal Realm to a live on a new plane?
The Gods for their part do not speak of those times, even to their most faithful servants and none still live who really know the truth of those days.
The Elves, Dwarves and Gnomes (also known as the Elder Times, the beginning of recorded history)
The Rise of the Humans (the New Age)
The Blackspear War
For many years the Wild Lands to the very west of the Kingdom of Sable Heart were home to the most monstrous and dangerous of creatures. Rumoured to have been createdafter a great magical battle in the Elder Times, the Wild Lands are said to be filled with vast tribes of Orcs, Hobgoblins, Ogres and other demi-humans, a desolate wasteland where only the most ruthless, evil or desperate make their homes.